What is 101?
101 is the competitive variant of okey. It uses the same 106 tiles and 4 players, but the rules are deeper and the stakes are higher. Where classic okey is about finishing a single round quickly, 101 is a multi-round strategy game where every decision affects your final score.
Each player starts with 21 tiles instead of 14. To lay tiles on the table, a player must first open their hand. Opening requires laying down melds (per in Turkish) that total at least 101 points, or presenting at least 5 pairs (doubles). With Progressive, the default table rule, you must beat the previous opening to open yourself.
After opening, players can commit tiles from their rack to melds on the table, whether their own or another player's. The goal is to empty your rack entirely. The game also features okey retrieval: if a meld on the table contains an okey tile and you have the real tile it represents, you can swap them and take the okey for yourself.
101 has a detailed penalty system. Mistakes like wrong openings, discarding okey or failing to commit get you penalty points. There are also rewards for strong openings (Siler −101), direct finishes and finishing with doubles or okey tiles.
The game is played over 11 rounds by default. Penalty points add up, reward points subtract. At the end, the player with the lowest score wins.
101 can also be played as Duo: two teams of two, with partners sitting across from each other. On okey.gg, the host turns Duo on and sets the table rules in the lobby before the game: Progressive or Fixed opening, Penalties on or off, the number of rounds and the turn time.
okey.gg brings 101 to Steam with the most faithful rules implementation on any digital platform. Play with friends online or against bots on Windows, macOS, Linux and Steam Deck.
Explore 101
Rules
Complete rules covering opening, committing, okey retrieval, finishing, table rules and Duo.
Scoring
Penalties, rewards, Duo scoring and how the lowest score wins.
Penalties
Every penalty rule explained. Wrong openings, discarding okey, failing to commit.
Tips
Strategy advice for opening, committing, avoiding penalties and direct finishes.
FAQ
Common questions about 101. Opening, committing, okey retrieval and more.
Glossary
Key terms explained. Opening, committing, direct finish, Siler, Duo, penalty points, rewards.
Looking for the classic game?
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