Okey Scoring
Every player starts at zero. The first to reach the winning score wins. Here is how points are earned.
How It Works
Score starts from 0. Only the player who finishes a round earns points. The other players receive nothing. When a player reaches the winning score, they win the game. At real tables, 20 is the common choice. On okey.gg, the host sets the winning score from 7 to 31 (21 by default), and there is no round limit: the game runs until someone reaches the score.
Regular Finish
Finishing a round with all tiles in valid melds earns 2 points.
Finishing with Okey
If the finishing player discards the okey tile to finish the round, they earn 4 points instead of 2. Using an okey inside a meld does not change the score.
Finishing with Doubles
Finishing with 7 pairs of identical tiles (doubles) earns 4 points.
Doubles with Okey
Finishing with doubles by discarding the okey tile earns 8 points instead of 4.
Kafa (Single Color Straight)
At a real table, forming a single color sequence from 1 through 13 plus another 1, called Kafa, ends the game immediately. That player wins outright, regardless of the current score.
Kafa is not in okey.gg yet. For now, a Kafa hand scores as an ordinary finish.
Empty Round
If no player finishes (the pile runs out), no points are awarded and the deal passes on.
Duo
At real tables, okey can be played as Duo, two teams of two. Only one player finishes a round and their points count for the whole team. The first team to reach the winning score wins. On okey.gg, Duo is available for 101 only for now. Classic okey Duo is not in the game yet.
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