Okey Glossary
Key terms used in okey. If you are reading the rules and come across an unfamiliar word, you will find it here.
Okey
The tile one number higher than the indicator, in the same color. It is wild and can stand in for any tile in a meld or a pair. There are 2 copies in each game.
Fake Okey
The 2 specially marked tiles. They count as the okey's number and color and can sit in melds and pairs on that basis, but they are never wild.
Indicator
The tile placed face up before the deal that determines which tile becomes the okey for the round. If the indicator is red 5, the okey is red 6.
Meld
A valid group of tiles: a set or a run. Must contain at least 3 tiles. The Turkish word is per.
Set
A meld made of the same number in different colors, three or four tiles. For example, red 7, blue 7, black 7. No repeated colors allowed in a set.
Run
A meld made of consecutive numbers in the same color. For example, yellow 4, 5, 6, 7. The sequence 12-13-1 is valid, but it cannot extend further.
Pair
Two identical tiles: same number, same color. A pair is not a meld. Pairs only count when going for doubles.
Doubles
A finishing strategy using 7 pairs of identical tiles instead of melds. Scores higher than a regular finish. Pairs and melds cannot be mixed.
Finishing
Completing your hand so that all 14 tiles form valid melds (or 7 pairs), then discarding your last tile to end the round.
Round
One deal, from the tiles being dealt to someone finishing or the pile running out.
Empty Round
A round where the pile runs out and nobody finishes. Nobody scores.
Kafa
A hand of one color running from 1 to 13 plus a second 1 (14 tiles, all one color). At a real table it wins the game immediately, regardless of score. Kafa is not in okey.gg yet: a Kafa hand currently scores as an ordinary finish. In Turkish this is called kafa atmak.
Rack
The board holding your tiles, angled so nobody else can see them.
Pile
The face-down tiles in the center of the table that players draw from on their turn.
Discard
The tile a player places face up at the end of their turn. The next player can choose to take it instead of drawing from the pile.
Host
The player who sets the table rules in the lobby before the game. In okey, the host sets the winning score (7 to 31, 21 by default) and the turn time.
Turn Time
How long each player has per turn. 45 seconds by default. The host can pick 15 to 120 seconds or unlimited, and a game against bots alone is never timed.
Duo
The 2 versus 2 variation, where partners sit across from each other and score as one team. Real tables play okey this way too, but on okey.gg Duo is available for 101 only for now.
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